Guns, guns, and more guns!!


Maya 2012   ||   Frostbite 2   ||   EA Montreal/Viceral Games

PC   ||   Xbox 360   ||   Playstation 3


WEAPONS RIGGING

I worked directly with the Rigging team at EA Jawbreaker and with our artists here at Mindwalk to go straight from concept to integrated ready-to-animate guns. I was the sole rigger on our side and did this for roughly a third of the guns that shipped with the final game. Not only did I rig the guns but I also rigged many of the attachments for our guns and many of the guns that were previously integrated into the game. By the end of this project I was eating, drinking, sleeping, and dreaming about guns and Frostbite.

Once the guns were rigged and ready to animate I exported them from Maya and integrated them directly into Frostbite. This included importing and organizing all of the textures, models, and rigs, applying all of the shaders, and testing them in the current build of the game.